Aliza here, game designer/developer, creator of Ultimate Space Commando. This is going to be my new (and very first) devblog, dedicated to our brand new title-under-development at Angry Cat Studios. I’ve never really done any “blogging” before, so don’t expect me to be super interesting :-), especially if you’re not into this kind of stuff. So what CAN you expect? Regular posts about my progress with our new game, and about game design/development in general. No guarantee on the length or quality of these posts, though, but then again, everything has to start somewhere! You can also follow and/or contact me on Twitter with an appropriate comment, topic, or question, I’ll try to reply as soon as I can, depending on how busy I am.
I guess a bit more introduction is due. I’m a game enthusiast since I got my first computer, a Commodore-64 when I was 7. I enjoy games from all genres, with RPGs and turn-based strategy/tactics titles probably on the top of the list, and pen & paper / board games not missing from it. I started coding games in BASIC when I was 9, but to make a complete game, you also need graphics, sound, and most importantly, a good enough concept, so I had to improve my skills in all of these fields. (Unfortunately marketing was not among them…) Nowadays I’m mainly interested in the Unity engine.
That would be all for now, took a long enough time as is :-). Tune in tomorrow for the first bits of info about our new title ^^. (Hint: the logo with a rat’s tail is not a mere coincidence…)